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Which of the following are the benefits of game-based learning?
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Allows for healthy competition to fuel learning
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All of the answers are correct
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Engages participants in new and different ways
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Helps participants understand the real-world applications of knowledge
Gamification is the use of games in the classroom/ training room to_____.
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Assign classroom chores
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Grow friendship between students
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Resolve interpersonal disputes
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Aid learning
Effective game-based learning is………...
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Engaging
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Offering immediate rewards
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Competitive
The key purpose of gamification is......
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To offer creativity
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To increase participants engagement
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To make feedback more immediate
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To allow participants a competitive edge
Which of these is NOT a format for game-based learning?
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Video games
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Card games
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Board games
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Arm wrestling
Which of these is NOT an advantage of game based-learning?
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The ability to compare standardized scores
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Beating your participants at the game to make yourself feel better
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The ability to tailor the game to participants' ability level
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Breaking up the monotony of the classroom
Multiple answers are allowed Which of these is a way to repackage grades in gamification in education? A) Use experience points instead of letter grades B) Offer badges for rewards to show point level accomplishment C) Give level-up feedback to participants as they progress toward goals D) Display a leader board of points in the classroom
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A, B and D
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A, B and C
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All of these are correct
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B, C and D
What is classroom gamification?
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Adding game-like characteristics to the classroom environment
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Having fun at school
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Taking a field trip to a video arcade
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Teaching students games to play at recess
Ahmed is designing a curriculum program with many units, and he has added a sheet where teachers can add numbers in groups of ten each time a student completes a lesson. When the sheet is full, the student will get a star. What gamification element is the student collecting?
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Point
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Badge
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Leaderboard
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Rank
Mohamed planned his behavior goals based on his participants' problem areas. What is the second goal type he needs to plan in a gamified classroom?
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Rewards
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Big ideas
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Activities
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Learning goals