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Gamification is the use of games in the classroom/ training room to_____.

  • Assign classroom chores
  • Grow friendship between students
  • Resolve interpersonal disputes
  • Aid learning
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Gamification is the use of games in the classroom/training room to aid learning. By incorporating game elements such as competition, rewards, and challenges into educational activities, students are more engaged and motivated to participate. This can enhance their understanding and retention of the material being taught, as well as develop important skills such as problem-solving, critical thinking, and collaboration. Gamification also makes learning more enjoyable and interactive, creating a positive and immersive learning environment.

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